🥊Fighting Game Frame Advantage Calculator

Enter startup, active, recovery, and guard stun frames to instantly calculate frame advantage or disadvantage.

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How to Use the Frame Advantage Calculator

In fighting games, frame advantage tells you who can act first after a move. A positive value means the attacker can move first (advantage); a negative value means the opponent can move first (disadvantage).

Formulas Used

For example, with 18F recovery and 20F guard stun, block advantage is +2F — the attacker can act 2 frames sooner. Use this to plan combo extensions or pressure sequences after blocked moves.

Frequently Asked Questions

What does +2 frame advantage mean?

The attacker can act 2 frames before the opponent. Positive is attacker advantage, negative is attacker disadvantage, 0 means both act simultaneously.

Where can I find guard stun frame data?

Check the game's official frame data guide, community wikis, or use training mode frame meters. Values are move-specific.

What happens at 0 frame advantage?

Both players can act at the same time. The outcome depends on move startup speed and game system priority.