How to Use the Game Server Time Converter
Playing games hosted overseas means constantly converting event start times, maintenance windows, and daily reset times from the server's timezone to your own. A Japanese-server event at 18:00 JST or a US-server maintenance ending at 06:00 PST can be easy to misread. This tool takes a server time and two timezones, and outputs the local time, the offset, and any date shift in one place.
Supported timezones cover the eight most commonly used in game operations: KST (Korea), JST (Japan), CST (China), PST (US West), EST (US East), UTC, BST (UK), and AEST (Australia East). For example, a PST-server maintenance ending at 18:00 PST converts to 11:00 the next day in KST.
The day-shift output helps with conversions that cross midnight. A 23:00 PST event becomes 16:00 the next day in KST, while 02:00 KST maintenance becomes 09:00 the previous day in PST. Knowing the date direction prevents missing events from a one-day offset mistake.
Frequently Asked Questions
It applies standard offsets only. PST, EST, BST, and AEST shift by 1 hour in summer, so manually add or subtract 1 hour for those months.
Use the real-world timezone defined by the publisher. Korean publishers usually run on KST, Japanese publishers on JST.
The tool converts time-of-day only and indicates day shift direction (previous, same, or next day). Combine with the shift label to derive the date.